#include "TraceResult.h"

TraceResult TraceResult::empty = TraceResult();

TraceResult::TraceResult() : hit(false),distance(10000000)
{

}


TraceResult::TraceResult(bool hasHit,double dist,Vector3d hitpoint,Vector3d norm,RenderObject * obj) : hit(hasHit),distance(dist),normal(norm),object(obj),point(hitpoint)
{

}


TraceResult::~TraceResult(void)
{
	
}
